IGN also relayed some new Exoprimal tidbits through an interview with Exoprimal producer Ichiro Kiyokawa and director Takuro Hiraoka. First of all, Kiyokawa-san clarified that the game is premium rather than free to play, while Hiraoka added that it does not have anything to do with CAPCOM’s own Dino Crisis despite the common dinosaur theme. Hiraoka-san then also took the opportunity to explain how Exoprimal’s concept came to be. As a reminder, there will be a Closed Network Test soon on PC. You can sign up on the Exoprimal website for a chance to be selected. Once we had established our gameplay concept, dinosaurs were the first idea that came up for the enemies you would face. I thought that it would be fun to experience the threat of history’s most fearsome predators, and that if there were hundreds or thousands of them it would be an intensity that hadn’t been seen before. Once we had that idea, we felt that the only way to face the overwhelming strength and numbers of dinosaurs would be with futuristic technology rather than modern weapons.